Fremennik trials maze runescape


















To get in, you need to answer a puzzle. The answer is a four letter word, and Peer will give you a clue for each letter and the word itself. Possible answers include: "tree", "time", "life", "mage", "fire", "wind", "mind" and "disk". After you've solved the riddle, enter the building and go upstairs.

Search all of the objects and examine the statues on the wall to find an old red disk , a wooden disk , an uncooked red herring , a jug , and an empty bucket. You will also find a blue thread , a pick , a ship toy and a magnet , but these items serve no purpose in the quest. Cook the red herring to get sticky red goop and use it on the wooden disk to get a second red disk.

Then go down the other trapdoor and use the two disks on the abstract mural to get a vase lid. You now need to get the vase , which can be found in the chest upstairs in his house. To open it, you must set exactly four litres of water on it. You need the jug, which can hold 3 units of water and the bucket, which holds 5 units, to open the chest.

Here is what you should do:. Use the sealed vase with the frozen table to freeze the water, which then expands in the vase and shatters it. You will receive a key frozen in a block of ice If you accidentally freeze the water without sealing it, use it on the range to empty it. Thaw the frozen key on the range, then go down the eastern ladder again and out the exit to get Peer's vote and a free herring, which you can eat. You can find Sigmund The Merchant in the market.

He will want you to get him an exotic flower. This may sound easy, but you will end up having to complete a trail of requests from many people, similar to the One Small Favour quest. Then give the promissory note to Thora, the legendary cocktail to Manni, the champion's token to Thorvald, the warriors' contract to the Seer, the weather forecast to Swensen, the sea fishing map to the Fisherman, the unusual fish to Skulgrimen, the custom bowstring to Sigli, the tracking map to Brundt, the fiscal statement to Yrsa, the sturdy boots to Olaf, the Fremennik ballad to the Sailor, and finally the exotic flower to Sigmund.

You will get his vote. Talk to Swensen in his house, which is southwest of the longhall, and south of the marketplace. Your task is to navigate your way through his maze of portals. Start by going down the ladder in the small room in his house.

In each room, there are four portals: One on the north wall, one on the south wall, one on the east wall, and one on the west wall.

One of the portals will take you to the next room. The other three will send you back to the start. The trick is to spell his name. After you finish, talk to Swensen to get his vote. Thorvald the Warrior can be found in the helmet store north of the longhall. His task is for you to fight a special warrior called Koschei the deathless as a test of bravery. There are three rules:. If you leave during any part of the fight, you will have to restart the fight from the beginning.

Also, if you die during the first three fights, it will be considered as a normal death and you will lose your items.

You can use food, prayer, rings of recoil and a combat bracelet. Do not wear a ring of life when fighting, or else you will have to restart all over again. Legacy Mode is recommended as you cannot use any kind of abilities against Koschei.

The vampyrism aura is allowed, so is a set of potions such as a super set. Also note that by the end of the fight, you will need at least one free inventory space to receive the Fremennik blade - otherwise it will fall to the floor and if you leave the "basement" without picking it up, you will not be allowed to return to get it.

Go into the basement to begin fighting, after you bank all unnecessary items. Peer the Seer will bank all your items, regardless of task completion for this trial. Beware that using his banking will deposit all your items. If you 'die' to Koschei's fourth form, you'll find yourself in a bed upstairs, with Thorvald granting you his vote, since it was a test of bravery, not strength.

The following people are the remaining members of the council, but it is not possible to gain their votes, and as such, they do not play an important role in the quest. While Inga is one of the council members, she simply won't give you her vote.

She can be found just south of Olaf, and if you talk to her, she will mildly insult you. You will, in turn, insult her. No matter what you do, she will always vote against you in the trials. When the player asks Agnar for his vote he will say that he will vote for you if you give him ,,,,,,,, coins. This is impossible as the maximum coins anyone can hold in a single slot, which he wants is 2,,, He can be found wandering the market square. Sassilik is another council member who will talk with you but won't give you her vote.

She is located just south-east of the furnace and forge. She states that she will vote for you on one condition; when your character asks what the condition is, she claims you are too gullible to become a Fremennik.

Pontak is also a council member. He has a small gardening plot behind his house, which is useful for other parts of the trials, and even offers a sub-quest to perform to gain his vote. He asks you to obtain the following items in order to earn his vote:. As these items simply don't exist with the exceptions of Cheese from Zanaris , and Sleeping bags, which existed in RuneScape Classic , this is a brush-off to let you know that he won't vote for you no matter what you do.

The Fisherman sits on the end of the middle dock fishing for stuff. As a council member, you can also attempt to persuade him to vote for you.

The following are the terms he requires to cast his vote for you:. In other words, he will never vote for you either. Still, he can be helpful when you try to complete the task that Sigmund The Merchant has asked you to do, along with several other council members.

RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides. Ongoing tasks Pages that need improvement Pages that need completing Pages that need updating Pages that need cleanup Images needing retaking Images needing transparency.

Explore Wikis Community Central. Register Don't have an account? The Fremennik Trials. View source. History Talk Do you like this video? Play Sound. Quick guides provide a brief summary of the steps needed for completion. Items needed : Beer and coins. Universal Conquest Wiki. This article has a quick guide found here. Developers Main developer s James B. Unknown edit. Speak to Brundt the Chieftain located in the longhall in Rellekka.

Members only. Skill requirements are not boostable unless marked with a [B] for boostable. Items from the tool belt are not listed unless they do not work or are not automatically added. A raw shark , raw manta ray or raw sea turtle any of the three will work, and sharks are typically the cheapest 5, coins Obtainable during quest: A beer Raw potato Cabbage Onion.

Head to the long hall and talk to Manni the Reveller about the Merchants trial. He says that he has one because he survived over battles.

Since he finds the beer in the long hall to be lousy, he will want a legendary cocktail from Thora for the champions token. In the same building, Talk to Thora about the Merchants trial. When you ask her to make the 'legendary cocktail', she will eventually agree to make it if you get Askeladden to sign a contract so he will stay out of the hall.

Go find Askeladden, directly outside the hall, and although he found the longhouse to be 'fun' he will agree to leave for gp. Give him the money and he will give you a 'Promissory Note'. Follow everything you've just done in reverse, to get back to the merchant so he can give you the rare flower. He says that he has no choice but to recommend you to the elders due to your abilities as a merchant.

Go to the amour shop and talk to Thorvald the Warrior Picture. He says that he is an elder and will laugh at the fact of an outsider becoming a Fremennik. He says that you will only get his vote if you prove yourself in a combat situation. You will need to fight Koschei the Deathless, located in the basement, without equipment, till the death in order to prove yourself. Note that you must either defeat Koschei, or let him kill you. You don't have to kill him only kill him if you want the Fremennik Blade, which is also dropped by Market Guards here , and if you are killed during the fourth round, you will spawn upstairs with all your items intact, and you will have past the test.

If you need to deposit everything you have with you into your bank account, you can talk to Peer the Seer because he knows some sort of spell that will do this for you.

You are allowed to bring food and potions in if you wish to finish him off. Go down the ladder near Thorvald and Koschei the Deathless will eventually appear and attack you. He is fairly easy to beat at first, however if you die to him before the fourth room, you will be sent to Lumbridge or Falador, depending on your spawn location, with no items.

Note: Koschei becomes stronger after each stage, and will learn to defend from your attack styles every now and then, so make sure you swap between aggressive, accurate and defensive modes every now and then. His last form will drain all your prayer at the start. If you have prayer restore potions, save them for the last form and use Protect from Melee then.

Just let yourself die at the fourth form and you'll still receive the vote, and won't lose any items. When you either defeat him or die after the fourth stage, Thorvald will give you his vote. Note: If you really wish to defeat him, Lobsters and Rings of Recoil help a great deal. Talk to Peer the Seer Picture and he will say that you have to convince him that you can help the Fremennik to gain his vote.

His test is a puzzle, in the building south of him, to prove your ability to work things out. Agree to take the test, and agree to let Peer deposit your items into your bank account. Go to the west door of the building, and click 'Open'. You will be presented with a riddle Picture. If you plug the correct answer into the combination lock, the door will open. Enter the door and go up the ladder to a small room Picture.

Search the various boxes, crates, bookcases, and cupboard throughout the room and you will get an 'Empty Bucket', an 'Empty Jug', and a 'Red herring'. The other items are useless. Use the red herring on the cooking range and you will get some sort of red sticky goop. Use this goop on the wooden disk and it will turn into another red disk. Go down the east ladder, and 'study' the abstract mural. You will see that here is room for two red disks. Exit the window and use your two disks on the mural and the center of it, and a 'Vase Lid' will fall out.

Now on the west side of the top floor you will see a chest. Try to 'Open' it and you will see that it has a four painted on it. If you examine the bucket and jug you will see that the bucket has a 5 painted on it, and the jug has a 3. These numbers mean that the balance holds 4 units of water, the bucket can hold 5 units of water, and the jug can only hold 3.

Go to the west side of the house and you will see a tap next to a drain. Fill the jug with water, then empty the it into the bucket. Inside is a vase; shake it, and you will find a 'metallic object' inside. To get it out you will have to fill it up with water, screw on the lid, and then freeze it using the frozen table'.

By doing this the vase will break open and you will be left with a 'Frozen Key'. Use the key with the range to get a 'Seer's key'. Go down the eastern trapdoor, use you're key with a door, and Peer the Seer will commend you for your efforts. You now have the Seers vote in becoming a Fremennik. Now talk to the Olaf the Bard Picture who says he is a member of the council.

To gain his vote he wants you to prove that you have musical talent, so he wants you to write an epic. Talk to him again and he will tell you of a musical tree, south of the town that makes very good instruments. Then he will tell you of a Troll, to the south-east that has golden wool that could be used to string your lyre.

Then you will need the blessing of the Fossegrimen, a lake spirit to the south west, to tune the lyre. He says that an offering of fish may be necessary to convince the Fossegrimen to do this. Finally he says when you're done all that, you need to perform in the long hall.

Go to the entrance of the city and head directly east until you reach the Swaying Tree. Cut a branch off it and then use your knife on the branch to get an 'unstrung lyre'. Next go just south-east of here to Lalli's home Picture and ask about golden wool.

You will be sent away after being told that Askeladden stole some of his wool. Go speak to Askeladden in front of the long hall. He will explain how he tricked Lalli into trading his pet rock to 'guard the golden apples' for golden wool. He will give you a pet rock. Go back and talk to Lalli, but he won't fall for the pet rock trick again. However, you will think up some cunning plan that involves the pet rock, an onion, a potato, and a cabbage.

Talk to Lalli again and you will explain to him how to make 'stone soup', which is a 'delicacy'. Use your pet rock, onion, potato, and cabbage with Lalli's Stew, and he will agree that the soup is very tasty. Talk to him again and he will trade you some 'Golden Fleece'.

He will also says, 'HA! I tricked you human! Use this fleece on a spinning wheel to get 'Golden Wool' then use it on your lyre, to make a complete lyre. Now go to the village again but as you get to the point where the dirt tracks cross the road just south head South-West until you find a small shrine in the water. Use a Raw Shark on the strange alters and a Fossegrimen will appear to enchant the lyre.

You can now play it perfectly. Go back to the village and go through the door that the 'Long hall Bouncer' is guarding. Go up onto the stage and 'Play' your enchanted lyre. You will sing about some of your accomplishments. You will sing so well that you will be commended by the Bard. He says that you have his vote in becoming a Fremennik. Talk to Manni the Reveller Picture and he will challenge you to a drinking contest in order to prove you that you are physically up to standard.

If you take the keg of beer like he says and perform the contest, you will lose. It has no alcohol, so you won't get drunk! Buy some for gp. On your way back to the village, give the council workman a beer. He deserves one for rebuilding that bridge all by himself. He will give you a strange object, that makes a loud BANG when you light it.

Continue on back to Manni the Reveller for the drinking contest, however don't start yet. Go to the east side of the building and find a pipe with the option 'Put in'. Use your tinderbox with the Strange object, then select the 'Put in Pipe' option. Now go inside. Talk to Manni to start the drinking contest. Grab a REAL keg of beer then use your 'low alcohol keg' with it. Manni and the barmaid will be distracted by the loud bang you made with your 'strange object' so they won't see you switch the kegs.

When it comes your time to drink you won't be drunk at all. Manni will be so impressed that he agrees to give you his vote. Go and talk to Sigli the Huntsman Picture in the entrance to town to being your next trial. He says that you need to demonstrate your hunting ability to gain his vote. He will give you a Hunters' Talisman to track down an invisible and indestructible Draugen Level 69 , which is a ghost from Fremennik mythology.

Click 'Locate' on the hunters' talisman, and you will be told where the Draugen is.



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